Motion
Motion should make Clay feel responsive and alive without slowing work. Animation is a way to communicate state, cause, and relationship between surfaces. The tokens below define how fast Clay moves and how its curves feel across themes, while the principles describe the behaviors those tokens serve.Motion is part of the visual contract, not decoration. Every duration and easing choice should
make the interface feel more oriented, never more distracted.
On this page
- The tokens — durations and easings
- The twelve motion principles
- The consent motion rules
- Mascot motion tables and timing
- How motion shifts per theme
- Related visual-system pages
Tokens
These are the durations and easings that ship with Clay. Product code should reference these tokens by name rather than hardcoding values so pacing stays consistent across themes and surfaces.| Token | Value | Use |
|---|---|---|
motion-fast | 150ms | Press feedback, toggle changes, chip selection, taps. |
motion-standard | 250ms | Hover lift, card lift, tab changes, default UI transitions. |
motion-slow | 400ms | Dialogs, consent reveal, drawers, sheets, expanded surfaces. |
ease-clay | cubic-bezier(0.2, 0.8, 0.2, 1) | Soft energetic movement for most product transitions. |
ease-private | cubic-bezier(0.4, 0, 0.2, 1) | Calm private-mode movement for intimate and reflective UI. |
Fast for touch
150ms is the floor for taps and toggles so feedback feels instant. Anything slower risks looking
unresponsive on mobile.
Standard for surfaces
250ms is the default for cards, hovers, and tab changes. It is fast enough to keep work moving
and slow enough to feel considered.
Slow for decisions
400ms is reserved for dialogs, drawers, and consent reveal where the user is making a choice and
needs to feel the surface settle.
Two easings, one mood
ease-clay carries energy for the Acid Lime and Editorial themes. ease-private slows and
softens the Dark Plum theme so private surfaces feel held, not animated.Principles
Motion follows behavior, not novelty. Each rule below explains why the system moves the way it does.Show state, cause, and relationship
Use motion to communicate what just changed, why it changed, and how the current surface
connects to the next one. Motion is information first.
Buttons compress slightly
Pressed buttons should feel physical. A small compress or settle reinforces the tap and signals
that the action was received.
Cards gently lift on hover
Cards elevate with
motion-standard and ease-clay so the user can tell they are interactive
without the surface feeling jumpy.Dialogs settle into place
Dialogs, drawers, and consent reveals should arrive with
motion-slow and ease into rest. The
surface should feel placed, not punched in.Mascots breathe subtly
Mascots carry continuous low-amplitude motion so the platform feels alive between actions. The
breathing should never compete with the work in front of the user.
Waiting states use the mascot
Long-running operations can show the mascot stretching or looking around instead of a generic
spinner. This keeps waiting legible and on-brand.
Success can celebrate briefly
Success states may include a short celebration, especially when the user reached a meaningful
outcome. The celebration should resolve quickly and not delay the next step.
Error states comfort or clarify
Errors should help the user understand what happened and what to do next. Avoid language or
motion that scolds, shames, or dramatizes a reversible mistake.
Keep product transitions inside 150 to 400ms
Anything faster than
motion-fast will feel jumpy. Anything slower than motion-slow will
interrupt the user’s flow on routine actions.Use one expressive entrance on brand surfaces
Brand and moodboard pages can use one expressive entrance to set tone. Avoid constant scroll
fades or staggered reveals on every section of every page.
Respect reduced motion
When the user prefers reduced motion, replace movement with opacity changes or instant state
changes. The product should remain fully usable without animation.
Consent Motion
Consent, privacy, and serious decisions deserve their own motion treatment. The Clay rules around mascot expression apply here too: mascot motion is slower in consent contexts to avoid implying playfulness about permissioned choices.| Surface | Duration | Easing | Allowed mascot motion |
|---|---|---|---|
| Consent check | 400ms | ease-private | Slow reveal, no bounce, no shake. |
| Permission toggle | 150ms | ease-clay | Brief neutral expression only. |
| Sharing confirmation | 400ms | ease-private | Still or slow settle, no reaction. |
| Destructive confirmation | 400ms | ease-private | Calm, no celebration, no shake. |
| Reduced motion (consents) | 0ms | linear | Instant state change, no motion. |
Mascot Motion
The mascot is the most expressive motion surface in the product. Its durations are tuned separately from product transitions so it can feel alive without making the UI feel busy.| State | Duration | Curve / shape | Purpose |
|---|---|---|---|
| Idle breathe | 2400ms | Very low amplitude loop | Continuous presence between user actions. |
| Thinking pulse | 900ms | Two pulses maximum | Signal that Clay is processing or composing. |
| Found-fit pop | 150ms | Lift then 150ms settle | Celebrate a relevant opportunity or recommendation. |
| Consent reveal | 400ms | No bounce, no overshoot | Surface a permission or privacy decision calmly. |
Mascot motion should never distract from the work. If the breathing, pulse, or pop competes with
reading copy or completing a task, the surface has too much mascot motion for that context.
Theme Behavior
Themes change mood without changing layout or pacing rules. The samemotion-standard duration can
feel different depending on which easing the theme uses.
Acid Lime
- Default ease:
ease-clay - Default duration:
motion-standard(250ms) - Mascot breathes with slightly higher amplitude
- Presses feel energetic but grounded
Editorial / Purple + Orange
- Default ease:
ease-clay - Default duration:
motion-standard(250ms) - Page-level entrances may be expressive, but in-product controls stay standard
- Mascot uses stronger poses, same durations
Dark Plum
- Default ease:
ease-private - Default duration:
motion-slow(400ms) for surfaces,motion-standard(250ms) for taps - Mascot breathes slower and softer
- Celebrations are muted; emphasis goes to settle, not movement
Reduced Motion (any theme)
- Replace movement with opacity changes
- Keep state changes instant and visible
- Mascot breathing is paused or removed
- All durations collapse to
0ms
Related
Design language
How tokens, type, and shape language come together across themes.
Themes
How Acid Lime, Editorial, and Dark Plum shift mood without changing layout.
Mascot
Anatomy, expressions, accessories, and the state behind every motion.
Components
Button, card, dialog, and input behavior that motion supports.
Introduction
Start here for the Clay product thesis and what the platform is for.

